Why Game Theory Teaches Swimming in Seven Levels
8 min read
Swimming is a collection of skills, not one long movement. Game Theory’s seven-level Learn To Swim curriculum separates those skills, puts them in a deliberate order, and gives each swimmer a clear next step.

A swimmer can travel across a pool and still struggle to float calmly. Another can kick well but lose rhythm every time they breathe. A child may love the water and need help with coordination. An adult may understand the stroke and still tense up when their feet leave the floor.
Those swimmers do not need the same lesson.
Game Theory’s Learn To Swim curriculum uses seven levels because swimming is easier to learn when its parts are taught, practiced, and assessed in a sensible order. Every level combines movement with water safety. Swimmers earn a certificate when they complete the skills in that level, then move forward at their own pace.
Swimming is not one skill
Confident swimming draws on several abilities at once:
Breathing with control
Floating and recovering to a stable position
Balancing and streamlining the body
Kicking and pulling efficiently
Rotating and changing direction
Coordinating a complete stroke
Entering and leaving the water safely
Helping in an emergency without creating another one
Established learn-to-swim frameworks use the same broad principle. Swim England’s framework, for example, treats breathing, balance, rotation, streamlining, travel, and water safety as core skills. The World Health Organization also recommends basic swimming and water-safety training as part of drowning prevention.
Our seven levels turn those broad abilities into observable steps.
Levels one and two: become comfortable and recover control
The first phase is called Active Start. It covers the pre-beginner and Beginner I levels.
At level one, swimmers learn to release bubbles under water, float on the front and back, recover to their feet, and push into a balanced glide. They also learn to signal for help.
At level two, they add simple underwater movements, front and back flutter kicks, and a push-and-glide that travels under water before steering toward the surface. Safety work introduces how to call for help and talk someone through a rescue from a secure position.
The order is intentional. A swimmer who can breathe out, float, and recover does not have to fight the water while learning the next movement. They know how to stop and reset.
Levels three and four: build control and coordination
The next phase is Fundamentals. It covers Beginner II and Beginner III.
Level three introduces freestyle arm action without the distraction of side breathing, along with backstroke drills, underwater control, and a reach rescue. Swimmers continue to practice gliding through simple obstacles so balance and direction become more precise.
At level four, breathing joins the stroke. Swimmers practice freestyle with side breathing, develop the backstroke arm action, tread water for 30 seconds, and learn a sitting dive. The safety progression moves from a reach rescue to a throw rescue.
Separating the arm action from the breathing gives the swimmer fewer problems to solve at once. When the pieces are stable, the coach brings them together.
Levels five to seven: make the strokes efficient and independent
The final phase is called Leap. It covers three advanced-beginner levels.
Level five adds sculling, bilateral freestyle breathing, backstroke alignment, breaststroke kick, dolphin kick, and more controlled entries. Level six brings in complete breaststroke coordination, survival backstroke, bent-arm backstroke, and a crouching dive.
At level seven, swimmers work toward complete breaststroke and butterfly timing, a standing dive, and longer controlled breathing. The rescue sequence also advances to a toe rescue performed from a stable poolside position.
By the end of the phase, the swimmer is no longer collecting isolated drills. They can coordinate complete strokes, manage their breathing, and make better decisions in the water.
Why breathing and safety return at every stage
Beginners sometimes assume that water safety belongs in the first class and stroke technique belongs in the later ones. In practice, the two develop together.
Breathing changes when the swimmer adds rotation, speed, or a new stroke. Balance changes in deeper water. A rescue skill that works from a shallow edge may need more judgment in a different setting.
Revisiting those abilities makes them more dependable. It also keeps the curriculum focused on capable swimmers, not swimmers who can reproduce one movement under perfect conditions.
Why we assess skills, not attendance
Two swimmers can attend the same number of classes and need different next steps. Comfort, coordination, strength, previous experience, and time between sessions all affect progress.
That is why the first class includes an assessment. The coach looks at what the swimmer can do, then places them at the appropriate level. A swimmer advances after demonstrating the level’s skills, not after waiting for a fixed number of weeks.
The structure gives parents and adult learners a clearer answer to two useful questions: What can I do now? What should I learn next?
Why classes have one coach for every six swimmers
Swimming requires observation. A coach needs to see the breath, head position, body line, kick, and recovery, then give the swimmer a correction they can use on the next attempt.
Game Theory classes have one coach for every six swimmers. The group is large enough for swimmers to learn alongside peers and small enough for the coach to keep returning to each person.
The ratio does not make progress automatic. It creates more opportunities for useful feedback, which is what turns repetition into practice.
What happens after level seven
Completing Learn To Swim does not mean there is nothing left to learn. It means the swimmer has a broad foundation: controlled breathing, independent movement, complete strokes, safe entries, and practical water-safety skills.
Swimmers who want to improve speed, endurance, starts, turns, and race technique can move into Swim to Train, Game Theory’s competitive coaching pathway.
For children, the place to begin is Game Theory Academy. Adults can see the same seven-level progression on our swimming coaching page. The first class helps the coach choose the right starting point.